Saturday, September 8, 2012

Festivus Dodgeball Rules


CFP Official Festivus Dodgeball Rules
Here is a breakdown & modification of the OFFICIAL RULES  that we will run with at CFP.
NOTE: Rules are subject to change if things are getting boring.

Teams
Teams will be made up of a maximum of 5 players

The Game

The object of the game is to eliminate all opposing players by getting them "OUT". An out is scored by:
• Hitting an opposing player with a live thrown ball below the shoulders (If a player ducks, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is legal.)
• Catching a live ball thrown by your opponent.
• Causing an opponent to drop a live ball as a result of contact by another thrown live ball. (usually occurs when a ball is being used to block a thrown ball.)
• An opposing player stepping out of bounds with momentum carrying a caught ball. Both thrower and catcher are out.
Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)

Timing & Winning A Game/Match
 The first team to legally eliminate all opposing players will be declared the winner of the game. Each game will run for a MAXIMUM of 3 minutes. If neither team has been eliminated at the end of the 3 minutes, the team with the greater number of players remaining will be declared the winner. The game will be declared a draw if teams have an equal number of players on court. Matches will run for 10min via 4 x 2 1/2min Quarters with as many games played as can fit into the 10 minute time limit. Should the match be tied after the 10 minutes a draw will be declared. In finals matches, extra games will be played until a winner is declared. Teams will change ends at the completion of each quarter, with only a 2min break at half time.

The Opening Rush 
Game begins by placing the dodgeballs along the centre line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

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